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- on enterFrame
- global Gflag, Osprite
- set Gflag to 0
- put Osprite
- set the visible of sprite Osprite to 1
- end
-
- on mouseUp
- global ActFrame, Osprite
- if rollOver(Osprite) then
- set the visible of sprite Osprite to 0
- go(ActFrame)
- end if
- end
-
- on exitFrame
- if rollOver(20) then
- if the visible of sprite 20 = 0 then
- set the visible of sprite 20 to 1
- end if
- else
- set the visible of sprite 20 to 0
- end if
- if rollOver(21) then
- if the visible of sprite 21 = 0 then
- set the visible of sprite 21 to 1
- end if
- else
- set the visible of sprite 21 to 0
- end if
- if rollOver(22) then
- if the visible of sprite 22 = 0 then
- set the visible of sprite 22 to 1
- end if
- else
- set the visible of sprite 22 to 0
- end if
- if rollOver(23) then
- if the visible of sprite 23 = 0 then
- set the visible of sprite 23 to 1
- end if
- else
- set the visible of sprite 23 to 0
- end if
- go(the frame)
- end
-